Let’s make this background more alive!
POP CUBE development. Part 3.
Now we are going to work with the background.
Before we used a static background. But we would like it to change every time you start the game.
First, let’s divide the background into parts. Let’s make aground…
sky…
trees and bushes…
Let’s try to move the background elements separately to form a unique picture.
Each time we start the game, we will randomly select the positions of trees, bushes, terrain and sky.
The size and angle of the trees also change.
And here’s what you get … though the background will not always be good.